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	<title>gerbster &#187; head tracking</title>
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		<title>Strafwerk Promo Video</title>
		<link>http://www.gerbster.nl/2009/11/strafwerk-promo-video/</link>
		<comments>http://www.gerbster.nl/2009/11/strafwerk-promo-video/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 13:13:50 +0000</pubDate>
		<dc:creator>gerb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DesktopVR]]></category>
		<category><![CDATA[face recognition]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[strafwerk]]></category>

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		<description><![CDATA[Together with my colleagues of strafwerk we've made a promo video of the techniques and innovations we've done with flash. ]]></description>
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		<title>Head Tracking In Flash: Part II</title>
		<link>http://www.gerbster.nl/2009/05/head-tracking-in-flash-part-ii/</link>
		<comments>http://www.gerbster.nl/2009/05/head-tracking-in-flash-part-ii/#comments</comments>
		<pubDate>Tue, 12 May 2009 12:10:53 +0000</pubDate>
		<dc:creator>gerb</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[open social]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://www.gerbster.nl/?p=164</guid>
		<description><![CDATA[Rudimentary head tracking can very well be done with Actionscript as the application below shows.]]></description>
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		<title>FlightSim with Headtracking in Flash</title>
		<link>http://www.gerbster.nl/2009/04/flightsim-with-headtracking-in-flash/</link>
		<comments>http://www.gerbster.nl/2009/04/flightsim-with-headtracking-in-flash/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 15:51:29 +0000</pubDate>
		<dc:creator>gerb</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[face recognition]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[head gestures]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://www.gerbster.nl/?p=158</guid>
		<description><![CDATA[After watching the WiiFlash flightsim demo build by Kris Temmerman (www.neuroproductions.be) I thought it would be nice if you could control that little plane by using head gestures. So I build this little app. By moving your head you can control the 3 basic flying parameters (roll, pitch and yaw) and by moving back and [...]]]></description>
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		<title>Head Tracking in Flash</title>
		<link>http://www.gerbster.nl/2009/04/head-tracking-in-flash/</link>
		<comments>http://www.gerbster.nl/2009/04/head-tracking-in-flash/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 14:08:23 +0000</pubDate>
		<dc:creator>gerb</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[desktop vr]]></category>
		<category><![CDATA[face recognition]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gerbster.nl/?p=127</guid>
		<description><![CDATA[Well, the whole head tracking application using the WiiMote &#38; WiiFlash was quite cool (thanks for all the nice feedback!), but from an usability point of view it was far from ideal. 
The system was based on IR Glasses and a IR Camera, which limited the use to a closed enviroment. This is not really [...]]]></description>
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		<title>WiiFlash Head Tracking @ Brain Awareness Week / Bristol</title>
		<link>http://www.gerbster.nl/2009/04/wiiflash-head-tracking-brain-awareness-week-bristol/</link>
		<comments>http://www.gerbster.nl/2009/04/wiiflash-head-tracking-brain-awareness-week-bristol/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 13:31:04 +0000</pubDate>
		<dc:creator>gerb</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Brain Awareness Week]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[DesktopVR]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[wiimote]]></category>

		<guid isPermaLink="false">http://www.gerbster.nl/?p=115</guid>
		<description><![CDATA[As part of the Brain Awareness Week at the University of Bristol, professor David Lush made an interactive installation portraying the principle of motion parallax. For this installation he used the DesktopVR program I wrote a couple of months ago.

More information on the Brain Awareness Week can be found here

]]></description>
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